Happy Earth Day 2021!

About 5 years ago we made a decision to become a one car family. We are fortunate to live in Portland and especially be in a part of Portland where this is actually a reasonable choice. Today like everyday I put the bags on my bike, filled them up with boxes from what I have sold for the past 24 hours, and made the journey to the post office. I do this whether or not it is rainy, cloudy, sunny, or windy. It doesn’t snow much here, but when it does I will walk up to the post office. It is a 2 mile journey round trip and I go 5 or 6 days a week. Over the past 5 years that means that I have biked over 2500 miles!

Languages in Gamma World Role Playing 1st Edition.

I am embarking on a bit of nostalgia trip by running a short campaign in the original Gamma World RPG. The rule book as you know leaves A LOT to be detailed and judged by the game master. In my campaign the world is fragmented and I am expecting some language barriers. I needed a way to determine if the players know any additional languages and since I expect a brutal campaign with a lot of player deaths there won’t be much time for back stories like why the mutant porcupine speaks Esperanto. While the details of what languages are spoken will still need to be worked out I have in typical gygaxian style created a chart!

Base Intelligence for this chart is 10. For every point under 10 subtract 4 from the roll and for every point over 10 add 2 to the roll. Raised in a band -10, Raised in a tribe -5, raised in a village +0, raised in a town +5, raised in a city +10

00 – -38 Dumb – Can only communicate with grunts and gestures
01 – 40 Illiterate
41 – 50 Functionally Illiterate
51 – 59 Read and Write Local Language Barely (1st Grade)
60 – 68 Read and Write Local Language Basic (5th Grade)
69 – 70 Read and Write Local Language (High School)
71 – 76 Read and Write Local Language + Sign Language
77 – 82 Read and Write Local Language + Speak 1 Animal Language (mutant & stock)
83 – 87 Read and Write Local Language + Technical Manuals
88 – 92 Read and Write Local Language + Scientific Texts
93 – 97 Read and Write Local Language + Academic Texts
98 – 102 Read and Write Local Language + 1 Foreign Language
103 – 109 Read and Write Local Language + 1 Foreign Language & Speak 1 Animal Language
110 – 115 Read and Write Local Language + Polyglot – Speak any language that has been exposed to for over 1 month
116 – 121 Read and Write Local Language + 1 Foreign Languages, Speak 1 Animal Language & Sign Language
122 – 126 Read and Write Local Language + 2 Foreign Languages & Speak 2 Animal Languages

Exhumed Obscura

As I had said in my previous post that I had recently gotten back into Dungeons & Dragons after a long hiatus. The DM (Paul) and one of the player’s (Grant) were working on an expansion of rules for first edition AD&D. So I was one of the play testers / guinea pigs for what they had cooked up. I played a 1/2 Elf Ranger and was considered one of the base characters as to which help judge how some of the new classes stacked up to the classic roles. I am most likely NOT an impartial reviewer of this volume.

The name Exhumed Obscura is obviously a play on the Unearthed Arcana expansion. I think this is probably a good book to measure against. There have been many reviews, complaints, and arguments about the UA over the years and I will not rehash those here, but if you are one of those that think that the UA unbalances the game a lot of the new content especially in regards to character classes are probably not for you.

The book is 154 Page Soft Cover book and introduces 4 new stats, 9 new races, 11 new character classes, new spells, a few new weapons and armor, more magic items than can fit in your bag of holding, and critical hit and fumble tables. The artwork in the book is not professional, but is funny, charming, and decidedly old school. It reminds me of the box that used to be old character sheets so you could draw the portrait. This has only been released for physical purchase which is my preference for books as I prefer my table to be technology free.

Most of the new stats like Comeliness, Luck, and Perception have been used to some degree in other editions and other systems. Perception favors some classes to be more perceptive than others. Luck can tilt the odd’s in the players favor and I think a DM would be wise to remember for balance before implementing that monsters and NPC’s have luck as well. The most innovative stat is Bardic Voice and is used extensively for one of the new character classes called the Orator. For most others it doesn’t have much use, but I think it has fun role playing potential.

I am a little traditional and boring in regards to new races in my games as I play a pretty Tolkien populated world. The nine new races presented in Exhumed Obscura are interesting, vary widely, and some are more usable than others. What I like most is that the description of each race is proceeded with a short story that gives you some idea of the flavor of the race and their place in the world. The Tinelian Cat-People are a race of seafaring cats, Mendelinkorian are long lived, asexual, underground dwelling, magic users, Ghoule are a special kind of undead that have broken free from their necromancer masters, and Jorakeen (Wolf Men) that are tall humanoids that have the heightened senses of wolves.

The new character classes will be what most players of the game will be interested in and there is something for everyone. There are a couple like the anti-paladin and the necromancer that if I recall correctly had been done in different ways before in old The Dragon magazines. Some of the others are more unique and come with their own disciplines, spells, or as in the case or Orator entirely new ways of thinking in how to effect the world around them. Again as with the races they have used short stories to give you insight and flavor in how the class is supposed work. In the group I played with we had a Blood Guard and an Orator as well a reoccurring antagonist that was a Ghoule Targeteer. The Blood Guard is a mix of a fighter and cleric that serves to protect. They are front line fighters, but use their actions more to protect their compatriots from attacks than to take down foes. They gain the use of Cleric spells at 5th level.  The Targeteer reminds me of another Dragon Magazine class the Archer except they are not as limited. Specializing in the crossbow with some Thief abilities (at 2 levels lower) they could be a good addition to party where no one wanted to play a traditional Thief.  The Savage is similar to the Barbarian class, but has learned control in their fighting. A unique table of skills for unarmed combat is provided so as the class progresses in levels they get fighting moves that no one else has. The Orator is a singer of great talent that uses their voice to control harmonic vibrations and create a sort of magic. While this in many ways the most thought out of the new classes it also the one that I think has the potential to cause problems in a game. Much of the mechanics and effects are left to the DM to decide and some of what can be done with this new magic a creative player could bend to their advantage. It would certainly take an experienced player and Dungeon Master working together to make this a player character that harmonizes with their world. The other classes brought to life in the this book are a Dark Druid (would be a great NPC nemesis), Pit Fighter, Fighter Magic User, The Hand (Assassin / Spies), Knight of the Brotherhood of Elemental Orders (Fighters with some control over the elements), and Spirit Hunters (Ranger / Druid).

Always a favorite for DMs and players alike are the 36 pages of magic weapons, armors, potions, rings, wands, and the like. At the end of the book there are some rules for mass combat, some new weapons and armor, a few critical hit tables for crushing, slashing, and impaling weapons, and new character sheets that have spaces for the new stats included in this book.

I am always looking for new material and flavor to add to my campaigns so I think this will be a good resource when what is presented is judiciously added. I have a number of them available up on my ebay store, but not sure for how long as the last smaller batch sold out in a week.






Welcome to Role Playing Game Cache

Hi there and thanks for visiting. Most of you coming here have either bought something from me off of eBay or have interacted with me in some way or another on Twitter.

Slowly over the next year I am going to be developing this into a site for selling the enormous amount of role playing games that I have collected (D&D, GURPS, Shadowrun, Battletech, Pathfinder, & OSR) and collections I have bought. As well as a place to put my musings that exceed 140 characters, game reviews, and life as a game master.

I will still be selling on eBay as I think that is a good marketplace and it certainly exposes me to a lot more buyers than what my little site ever could. Heck in the meantime you ought to go browse my store!