Languages in Gamma World Role Playing 1st Edition.

I am embarking on a bit of nostalgia trip by running a short campaign in the original Gamma World RPG. The rule book as you know leaves A LOT to be detailed and judged by the game master. In my campaign the world is fragmented and I am expecting some language barriers. I needed a way to determine if the players know any additional languages and since I expect a brutal campaign with a lot of player deaths there won’t be much time for back stories like why the mutant porcupine speaks Esperanto. While the details of what languages are spoken will still need to be worked out I have in typical gygaxian style created a chart!

Base Intelligence for this chart is 10. For every point under 10 subtract 4 from the roll and for every point over 10 add 2 to the roll. Raised in a band -10, Raised in a tribe -5, raised in a village +0, raised in a town +5, raised in a city +10

00 – -38 Dumb – Can only communicate with grunts and gestures
01 – 40 Illiterate
41 – 50 Functionally Illiterate
51 – 59 Read and Write Local Language Barely (1st Grade)
60 – 68 Read and Write Local Language Basic (5th Grade)
69 – 70 Read and Write Local Language (High School)
71 – 76 Read and Write Local Language + Sign Language
77 – 82 Read and Write Local Language + Speak 1 Animal Language (mutant & stock)
83 – 87 Read and Write Local Language + Technical Manuals
88 – 92 Read and Write Local Language + Scientific Texts
93 – 97 Read and Write Local Language + Academic Texts
98 – 102 Read and Write Local Language + 1 Foreign Language
103 – 109 Read and Write Local Language + 1 Foreign Language & Speak 1 Animal Language
110 – 115 Read and Write Local Language + Polyglot – Speak any language that has been exposed to for over 1 month
116 – 121 Read and Write Local Language + 1 Foreign Languages, Speak 1 Animal Language & Sign Language
122 – 126 Read and Write Local Language + 2 Foreign Languages & Speak 2 Animal Languages